Can We Write?

You be the judge of that.

Three Maggie nominations might help answer that, but the proof is in the reading. We would have won, but that’s a story we have yet to tell. Hey, maybe we’ll write about it. Let us know what we can write for you,

Read More

Maggie-Writing-iOS-

Not Everything is Better on YouTube.

Well written, witty and complementary to the subject matter are just some of the qualities that make a great piece of written content. Whether it’s purely educational, aimed at selling a product or service, or designed to entertain, great writing seems to be getting harder to find. At Adapptiv, language and communication are an art, science and personal passion. We know The Elements of Style isn’t a book on how to dress, and we don’t take kindly to typos, misspellings, or unclear messages.

Examples of Our Written Content

Having us write for you is the right move.

213X120-ToyStory2

The Feature Story

Nominated for a Maggie in the Best Feature Story category, this piece was a blast to research and write. We spent two days at Pixar and loved every minute.

213X120-The-End-OpEd

The Opinion Piece

I wrote a monthly Op-Ed piece for the back par of 3D every month. This one, dubbed “3D3K” is also a short science fiction story, Nominated for a Maggie Award.

213X120-ApplePRO-Newsletter

The Newsletter

Adapptiv created this ApplePROwv Educational Newsletter for a seminar done for WV Community Action Partnership Conference..

213X120-Bauhaus-PR

The Press Release

Bauhaus Software no longer lives, but its’ press release does. When you;ve read 50,000 of these it’s easy to know what makes a good one.

213X120-Maya-Up-Close

The Review

Hanging and framed to this day at Autodesk offices, this is the first ever published article on Maya 3D animation software. Published in 3D Design Magazine.

213X120-SForce-Commander

The Case Study

Visited LucasArts and spoke with artists, the art director, and others to write the Case Study of Star Wars: Force Commander for DesignFreak’s Freaksine site.

213X120-BossNass-Char-Study

The Character Study

One of many trips to ILM over the years, this one culminated in one of the most complex 3D characters to date, Boss Nass from Star Wars: Episode I.

213X120-ILM-Cast-1000s-3DMag

Behind the Scenes

Bauhaus Software no longer lives, but its’ press release does. When you;ve read 50,000 of these it’s easy to know what makes a good one.

Take a Look at Some of Our Other Talents

» Visit the Adapptiv Works Page «